Showing posts with label Daemons. Show all posts
Showing posts with label Daemons. Show all posts

Monday, March 20, 2017

Introducing the LEGION OF DOOM!!! Chaos' Answer to Super Friends.



With Adepticon fast approaching, our current resident hope for winning the 40k Championships this year lies with Bill Keys and his Super Friends list. For those of you who are unfamiliar with this army list, it's essentially a combination of Dark Angels, Space Marine Librarius Conclave, and Space Wolf Thunderwolf Characters that combine to create an unkillable/unstoppable unit of frustration and douchebaggery. Seemingly, the only way to win against it is to not play at all.


I was tasked with creating an army that could counter Super Friends in order to give Bill some competitive practice. It would need a shit load of psykers + high strength beat sticks + stupid gear that gives you ridiculous invulnerable saves. Thus was born The Legion of Doom. Using Super Friends as a model, I've combined the best equivalents from the Chaos Space Marine, Daemons, and Khorne Daemonkin into one singular ass-smashing machine. The list:

Cyclopia Cabal Formation (CSM Black Legion)
ENDLESS HATRED: Units that have the Veterans of the Long War special rule have the Hatred special rule, and can re-roll failed To Hit rolls in every round of close combat when attacking units that contain any models from the Armies of the Imperium.

Shroud of Deceit: At the start of each of your Psychic phases, select one model from the Cyclopia Cabal to lead it in a dark ritual. That model can attempt to manifest the Shroud of Deceit psychic power, below. For each other Sorcerer from this Formation that is within 12", add one dice to the Psychic Test – these dice do not cost any Warp Charge points.

SHROUD OF DECEIT......WARP CHARGE 3

Shroud of Deceit is a psychic power that targets a single non-vehicle enemy unit within 30". The target unit cannot be locked in combat. You can immediately make a shooting attack with that unit as though it were part of your army.

HQ
Chaos Biker Sorcerer – 170 Points

  • Force Axe
  • Veterans of the Long War (+1 LD and Hatred Space Marines)
  • Sigil of Corruption +25
  • Level 3 +50
  • Spell Familiar +15 (Reroll failed psychic tests)
  • Bike +20

Chaos Biker Sorcerer – 170 Points

  • Force Axe
  • Veterans of the Long War (+1 LD and Hatred Space Marines)
  • Sigil of Corruption +25
  • Level 3 +50
  • Spell Familiar +15 (Reroll failed psychic tests)
  • Bike +20

Chaos Biker Sorcerer – 170 Points

  • Force Stave
  • Veterans of the Long War (+1 LD and Hatred Space Marines)
  • Sigil of Corruption +25
  • Level 3 +50
  • Spell Familiar +15 (Reroll failed psychic tests)
  • Bike +20

Chaos Jump Pack Sorcerer – 170 Points

  • Force Axe
  • Veterans of the Long War (+1 LD and Hatred Space Marines)
  • Sigil of Corruption +25
  • Level 3 +50
  • Spell Familiar +15 (Reroll failed psychic tests)
  • Jump Pack +15
  • Melta Bomb +5




Daemons of Chaos CAD
HQ
Kairos Fateweaver – 300 Points (Warlord)

  • Mastery Level 4
  • Re-Roll Warp Storm
  • Re-Roll 1 dice per turn
  • CAN ONLY USE 1 HEAD PER TURN
  • Right Head (All of Change, 1 Pyromancy, 1 Divination, and 1 Daemonology)
  • Left Head (All of Change, 1 Telepathy, 1 Biomancy, and 1 Daemonology) 

Herald of Tzeentch – 70 Points

  • Paradox +25 (S user AP4 Melee, Concussive, Warp Contradiction: Once per turn, when taking a Psychic test, the bearer can pick up and turn all of the dice he has rolled to their opposite side instead. For example, if he rolled a 5, 3 and a 1, he could turn them into a 2, 4 and a 6 respectively, thereby harnessing 2 Warp Charge points.) 

Herald of Tzeentch – 100 Points

  • Exalted Reward +30 (Grimoire of True Names)
  • Disc of Tzeentch +25 

Troops
10x Brimstone Horrors – 30 Points
10x Brimstone Horrors – 30 Points

Fast Attack
3x Screamers of Tzeentch – 75 Points




Khorne Daemonkin CAD (Death Star Will Generate Blood Tithe)
HQ

  • Chaos Biker Lord – 160 Points
  • Bike +20
  • Sigil of Corruption +25 (4++)
  • Lightning Claw +15
  • Power Fist +25
  • Mark of Khorne (Rage and Counter Attack) 

Herald of Khorne – 125 Points

  • Furious Charge (+1S on charge)
  • Hatred Slaanesh
  • Hellblade (SU AP3)
  • Juggernaut of Khorne +45
  • Greater Locus of Wrath +25 (Hatred) 

Troops
8x Chaos Cultists of Khorne – 58 Points

  • Mark of Khorne (Rage and Counter Attack) 

8x Chaos Cultists of Khorne – 58 Points

  • Mark of Khorne (Rage and Counter Attack) 

Fast Attack
10x Flesh Hounds of Khorne – 160 Points

  • Collars of Khorne (+2 to deny the witch rolls for the unit)
  • Furious Charge (+1S on charge)
  • Hatred Slaanesh
  • Scout
  • Fearless 


TOTAL – 1846



The idea is to combine the Cabal, Flesh Hounds, Herald Of Khorne, and Lord of Khorne into a single deathstar. The list generates 20 warp charge and 22 powers. By taking summoning on the Paradox Herald I can add to that by guaranteeing a successful summoning of Pink Horrors every turn. Alternatively, should I get the proper power, I can summon Screamers to zoom around and capture objectives. Priority on powers is generally:

Invisibility
Endurance
Sanctuary
Cursed Earth
Iron Arm
Hammerhand
Warp Fate
Misfortune
Enfeeble
Prescience
Summoning Type Powers

The top 3 powers are a must. Anything else just adds to the utility of the main deathstar. Summoning will be taken every game by the Paradox Herald and Fateweaver's heads. Fateweaver is also guaranteed Prescience. At peak performance with ideal powers the deathstar will be rocking a 2++ re-rollable with a 4+ Feel No Pain and Eternal Warrior. The unit is Fearless, can scout, and has Hatred. I feel like the only thing it lacks that Super Friends has, is Hit and Run. Which admittedly, is a big deal, but I feel like it still stands up when you consider that every unit killed by the death star generates Blood Tithe for summoning D-Thirsters. There's also my re-rollable Warp Storm that can have some pretty interesting effects on the game.

We put the army through its paces recently to see how well it held up to 40k's current unbeatable army. Below is a quick summary of the game.

We played Mission 1: Marduck's Teeth from the Adepticon 2017 missions packet.

Legion of Doom deployment.
Super Friends deployment.

The Legion had round one. The Deathstar creeped forward staying out of charge range of the Super Friends. 3 Screamers were summoned and the Deathstar powered up.


The Super Friends moved up and ate a unit of Cultists.


After powering up and and summoning more Screamers, the shit hit the fan in round 2 as the Deathstars finally met each other.


The Legion comes out on top killing one of the Wolf Guard Battle Leaders. The Super Friends then Hit and Ran out of the combat like a bunch of pansies.


The next round saw them charge back in. As you can see the Legion hit them so damn hard that one of the models was knocked off of its base and clean into orbit. Reports are coming in that it can be seen floating outside one of the widows near the international space station. Rallied by their fallen comrade, they killed off a handful of Flesh Hounds in their turn and my ensuing turn. They then Hit and Ran again like a bunch of hookers.


Super Friends then multi assaulted my 2 units of Brimstone Horrors and Heralds which they thoroughly trounced.



The Legion charged back in and the 2 units continued their tickle fight slowly chipping away at each other. My remaining unit of Cultists also entered fray. After pooping on the Cultists, Super Friends attempted to Hit and Run again but failed to roll enough distance to leave the combat.


When the dust finally settled at the end of the game. Super Friends split up and took objectives winning them the game 28-12. My strategies weren't the best since I drank almost an entire 5th of Gin during this game, but the proof of concept for the Legion of Doom was at least a victory in my mind. The Legion killed a Libby, Wolfguard Battle Leader, Ravenwing Command Squad, and all of his Fenrisian Wolves. The Super Friends only managed to kill 6-7 Flesh Hounds from my Deathstar. I generated 8 Blood Tithe for a D-Thirster but unfortunately it was after my last turn. I had 3 units of jet bikes (Screamers) zooming around the board grabbing Maelstrom objectives. My failings were in protecting the Grimoire Herald and focusing on objectives. I can't wait for a rematch. Hopefully the practice will serve Bill well at Adepticon.

Saturday, October 3, 2015

Squoze's entire Nurgle legion sitting on a table



I was organizing my models and thought, why not put them all on the table??

There you go. I still have a lot of painting to do, but Im happy to say that an easy 80ish percent of them are painted (or at least started painted haha!)

The fluff sort of came about organically after playing these three armies for the past 3-4 years... I know the fluff could use some work, but I think it gives a good idea of the storyline I have for them (in my head anyway!)

Enjoy more pics!  Click the link below:

CLICK HERE FOR NURGLE!!!

Thursday, June 26, 2014

Warhammer 40k: DieCon Gateway Grand Tournament Results

Eric Darrais vs Avery Windau at one of the two top tables.
The final standings were as follows:

Overall Winner: Avery Windau (Space Marines/Tau)
1st and Best General: Adam Warnecke/Capnmoe (Tau/Eldar)
2nd: Brent Naumann (Necrons)
3rd: Eric Darrais (Tau/Necrons)
4th & Best Painting: Brent Gates/Makers (Chaos Daemons)
Sportsmanship: Dave Naumann (Orks)

3 of the top 5 armies had Tau and 2 of them had Necrons. We definitely weren't expecting Space Marine's to be in any, especially since it was 6th Edition rules. But there they were, in the top spot... thanks to the Centurion-Star. My god it's amazing.

It consisted of a Tau Commander with Command and Control Node & Mutlispectrum Sensor Suite which twin linked the units shots and allowed them to ignore cover. Tigurius and a Chapter Master with the Shield Eternal, Artificer armor, and a Power Sword. Finally, it had 4 Centurions with 4 Grav Cannons/Grav Amps and the Sergeant also had Missile Launcher/Omniscope.

He would use Tigurius to get Gate of Infinity and jump around the board destroying anything and everything he needed too.


Capmoe was running his Tau/Eldar Combo.


And Makers was running Daemons


Full lists and game summaries after the jump.

Monday, June 16, 2014

DieCon and the Gateway Grand Tournament


It's that time of year again. This weekend is DieCon!!! A list of events and tickets can found and purchased here http://diecon.com/D14/. Last year I took part in the Gateway Grand Tournament and managed to win the title of "Best General" with my Necron/Grey Knights combo. Hopefully this year I can do even better. If you love gaming, this is the place to be this weekend. I know they are also hosting 40k skirmish games, an Apocalypse game, and a 30k event. They also run a huge amount of Warmachine/Hordes events and more. This year I'm bringing out my Tau/Eldar combo. I have one Riptide left to finish painting before Saturday which shouldn't be a problem. Makers will also be playing in the tournament with his Chaos Daemons. Can the Lonely Havocs bring the noise? Stay tuned for updates.

Picture of this years army photographed with a potato. Better photos to come.



Wednesday, June 11, 2014

Warhammer 40K 7th Edition Battle Report: Chaos Space Marines/Daemons vs Iron Hands/Ultramarines


7th edition bitches! Makers and I tackled our first game together. After hearing about some of the crazy new shenanigans happening in the psychic phase with Daemons and summoning we decided to limit our fast game to a single level 3 psyker each. Being competitive players, we also decided to pass on doing the new tactical mission cards, as we can't imagine they will every be used in tournaments due to their unbalanced nature.

Points: 1750
Deployment: Hammer and Anvil
Mission: Crusade with 4 objectives in the center of each table quarter.

My List (Chaos Space Marines/Daemons):

HQ
Daemon Prince (Tzeentch's Firestorm, Boon of Mutation, Cursed Earth, Summoning)
Daemon of Tzeentch, Daemonic Flight, Armour, Psyker Level 3, Spell Familiar
Herald of Khorne - Juggernaut of Khorne, Exalted Reward (Grimoire of True Names), Greater Locus of Fury

Troops
10x Plaguebearers of Nurgle
5x Chaos Space Marines - Rhino
5x Chaos Space Marines - Rhino

Fast Attack
Heldrake - Baleflamer
Heldrake - Baleflamer

15x Flesh Hounds of Khorne

Heavy Support
Soul Grinder - Daemon of Slaanesh, Baleful Torrent
3x Obliterator - Mark of Nurgle

Makers List (Iron Hands/Ultramarines):

HQ
Master of the Forge (Warlord)
Tigurius (Psychic Shriek, Dominate, Invisibility, Hallucinate)

Elites
5x Terminator Assault Squad - 4 TH/SS, 1 Dual Lightning Claws
Land Raider Crusader - Multimelta

Troops
5x Man Tactical Squad - Rhino
5x Man Tactical Squad - Rhino
5x Man Tactical Squad - Gravgun, Razerback - Twin Linked Lascannon
5x Man Tactical Squad - Gravgun, Razerback - Twin Linked Lascannon

Heavy Support
Vindicator
Predator - Lacannon Sponsons
Predator - Lacannon Sponsons

Fortification
Aegis Defense Line - Quad Cannon

Tuesday, May 27, 2014

Final Warhammer 40K 6th Edition Battle Report: Daemons vs Farsight Enclave


As 6th edition comes to a close, so has league play out our FLGS. That means it's open play at the club. I decided to get my Daemons on the table one last time as I had only ever ran them once in 6th edition.

Deployment: Vanguard
Mission: Emperor's Will

My List (Daemons):

HQ
Fateweaver (Warlord)(Knew all of Change, Endurance, Psychic Shriek, Fire Shield, Prescience) 

Troops
10x Plaguebearers of Nurgle
10x Plaguebearers of Nurgle

Fast Attack
15x Flesh Hounds of Khorne
9x Screamers of Tzeentch

Heavy Support
Daemon Prince (Iron Arm, Endurance, Life Leech)
  • Daemon of Tzeentch
  • Daemonic Flight 
  • Warp Forged Armour
  • Psyker Level 3
  • Greater Reward
  • Exalted Reward (Portal Glyph) 
Daemon Prince (Iron Arm, Endurance, Life Leech)
  • Daemon of Tzeentch
  • Daemonic Flight 
  • Warp Forged Armour
  • Psyker Level 3
  • Greater Reward 
  • Exalted Reward (Grimoire of True Names) 
Daemon Prince (Iron Arm, Life Leech, Haemorrhage)
  • Daemon of Tzeentch 
  • Daemonic Flight 
  • Warp Forged Armour  
  • Psyker Level 3 
  • Greater Reward  
  • Greater Reward


My Opponents list as best I can Remember (Farsight Enclave):

HQ
Farsight (Warlord)
Sub-commander Torchstar

Elites
Riptide 
  • Earth Caste Pilot Array
  • Stimulant Injectors
Troops
9x Fire Warriors
  • Devilfish
9x Fire Warriors
  • Devilfish
3x Crisis Suits
  • Various Gear and Weapons
3x Crisis Suits
  • Various Gear and Weapons
Fast Attack
7x Pathfinders
8x Gun Drones

Heavy Support
Hammerhead
Hammerhead


Tuesday, March 11, 2014

Flying Bugs of Plague!

I HAS AN ICON


BZZZ BZZZ BZZZZZZ

FOR NURGLE, WE RIDE!

SHINY WINGS AND STUFF

LEFT, FACE!

Monday, February 3, 2014

I painted some toads.

Bright toads.  
For the glory of Nurgle!

Sunday, January 19, 2014

Layin the smack down on some Space Pups

Daemons smack around some space wolves!


Friday, January 17, 2014

BAT REP amendment

The dark angels list:
 Belial (Deathwing Masta ftw!!)
2 librarians, both took prescience for psychic powers
Deathwing command squad with a thunder hammer/ storm shield, plasma cannon, apothecary, and standard of devastation

Deathwing knights (cause they are pretty)

Deathwing terminator troops with 2 thunder hammer/storm shield, chain fist, and assault cannon
Deathwing terminator troops with 2 thunder hammer/storm shield, chain fist, and heavy flamer
Tactical squad w/ combi melta and melta gun
Tactical squad w/ combi melta and missile launcher w/ flakk missiles
Tactical squad w/ storm bolter and missile launcher w/ flakk missiles

nephilim jet fighter (cause its a 75 dollar model that doesn't get used enough)

Battle Report! Dark Angels VS Daemons... woot woot!

Good morning. A few people have asked me why I haven’t done a battle report in a while, and I thought well shit, it has been a while... I guess sometimes Im so tied up in the game that I forget to take pics, so last night I got plenty of pics and even playtested a new mission to boot!