Showing posts with label Astra Militarum. Show all posts
Showing posts with label Astra Militarum. Show all posts

Tuesday, July 28, 2015

Change of the Guard

Greetings Havocs!  I am working on some changes to my tournament list and thought I might share some of my progress.  Check out Capnmoe's post about DieCon from a month or so ago to see what my Guard looked like before.

Step 1: Good bye Shadowsword and Hello Cent Star!

The Shadowsword was a great addition to my tournament army as it gave me an answer to big things in the form of a ranged large blast D.  Ranged D has been nerfed.  The Superheavy rules also made this a somewhat risky choice as if it died it can take out large chunks of my army (and its a 500 point tank).  See the report of my game one at diecon for evidence.

In its place, Tigi has joined the guard and is bringing some Cents, Scouts, and a Drop pod.  So far, I have painted up the Cents.





Step 2: Take out a priest and add in the Inquisition

This accomplishes two things very nicely.  Number one it allows me to take Servo Skulls and with the addition of the new Space Marine (especially scouting bikes) to the mix of Death Star style builds out there I want to control where they are turn one. There is also usefulness gained in my Wyverns with the lesser scatter and the drop pod with the Cents is a little bit more accurate with the Servos.  It also gives me one more die in the psychic phase which brings me to the wonderful number of 5 dice per phase min (3 for Tigi, 1 for the Inquisitor, and 1-6 for the die roll). As long as Tigi has Invis (75% of games he will), I can throw 5 dice at the spell every turn.  Finally, the Inquisitor allows the squad he is in to go to ground while the Priest did not which leads me to...







Step 3: Aegis Defense Line

Place my Lascannon blob behind this (and the Wyverns as well) and suddenly I can go to ground for a 2+ cover and use an order to get back up the next shooting phase. Love it.

The working list I have at the moment is as follows:

AM Cad

No Slot
Commissar
Priest

HQ
CCS with Lascannon and Officer of the Fleet

Troops
Platoon
-PCS with 3 Flamers and Heavy Flamer (in Vendetta)
-3x Platoon Squads with Lascannon
-Saber Squad with 3 Sabers with Twin Linked Lascannons (joined by Commissar)
-Conscript Squad (47 Strong) (Led by Priest)
Veterans with 3 Melta Guns (in Valkyrie)

Fast Attack
Valkyrie
Vendetta

Heavy Support
Wyvern battery with 2x Wyvern

Fortification
Aegis Defense Line

Space Marine Allied Detachment

HQ
Tigi

Troops
Scouts

Fast Attack
Drop Pod

Heavy Support
Cent Squad with Grav, Omni Scope, and Sargent with Missile

Inquisition Allied Detachment

HQ
Ordo Xenos Inquisitor with Mastery Level 1 and 3x Servo Skulls

Saturday, June 27, 2015

Warhammer 40k: DieCon Gateway Grand Tournament 2015 Results

Overall Winner Andy Ford's Amazing Eldar/Imperial Knight Army Converted to Appear as Necrons.
The final standings were as follows:

Overall Winner: Andy Ford (Eldar/Imperial Knights)
2nd Overall: Adam Warnecke a.k.a. Capnmoe (Eldar/Imperial Knights)
3rd Overall: (Tau/Tyranids)
Best General: Eric Darrais (Eldar)
Best Painted: Tobias (Space Marines/Imperial Knights)
Sportsmanship: Dustin Beck (Grey Knights)

Eldar and Imperial Knights ruled the day. There was even an Eldar list that had 5 Wraithknights. I must say, I expected that list to completely run away with the win. To my, and I would imagine many other's surprise, he was tabled in the first round and started the day with a 0. All of the top Eldar lists contained a Farseer, jet bikes, and a Wraithknight. While the odd man Tau/Tyranids list had 3 Riptides, 3 Skyrays, and 3 flying Hive Tyrants. All brutal lists to say the least.
Capnmoe was running his Eldar/Imperial Knights Combo

Bill Keys was running his Astra Militarum

Full lists and game summaries after the jump.

Thursday, April 23, 2015

Battle Report: New 7th Edition Eldar vs Astra Militarum DieCon Mission

Please click this link and play this video in the background for proper atmosphere while reading


Adam (Capnmoe) and I decided to do a test game of the new Eldar Codex vs my 1850 Astra Militarum DieCon list.  I have never seen so much D in one game.  Before I go into what happened in the game, lets take a look at the army lists and a few notes about the units:

Bill's (VaderSeven's) Astra Militarum CAD

No Force Org Slot-
Commissar (Attached to Sabres)
Priest (Attached to Conscripts)
Priest (Warlord) (Bellowing Voice Warlord Trait [can issue orders]) (Attached to Lascannon Infantry Squad)

HQ-
Company Command Squad with Lascannon, 2x Sniper, Camo Gear, Carapace Armor, Krak Grenades, and Officer of the Fleet

Elites-
none

Troops-
Infantry Platoon
    Infantry Squad with Autocannon and Chimera
    Infantry Squad with Autocannon and Chimera
    Infantry Squad with Lascannon
    50x Conscripts
    3x Sabre Defense Platforms with Lascannons and 3x extra crew
    Platoon Command Squad with 3x Flamers and 1x Heavy Flamer (Inside Vendetta)
Veteran Squad with 3x Meltaguns (Inside Valkyrie)

Fast Attack-
Valkyrie (In Reserve)
Vendetta (In Reserve)

Heavy Support-
Wyvern Squadron with 2x Wyverns

Lord of War-
Shadowsword

Fortifications-
none

Adam's (Capnmoe's) Eldar CAD with Dark Eldar Allies

HQ-
Farseer with Singing Spear (Warlord) (Conqueror of Cities) (Mental Fort, Terrify, Hallucination, Psychic Shriek)
Farseer (Terrify, Invis, Mental Fort, Psychic Shriek)
Archon with Webway Portal

Elite-
10x Wraithguard with D-Scythes (All three HQ are attached to this Squad and it is in Reserve)

Troops-
5x Windrider Jetbikes with Scatter Lasers
5x Windrider Jetbikes with Scatter Lasers
5x Dire Avengers in a Waveserpent with Scatter Laser
5x Dire Avengers in a Waveserpent with Scatter Laser
5x Wyches

Fast Attack-
8x Warp Spiders

Heavy Support-
none

Lord of War-
Wraithknight

Fortifications-
none

Since DieCon is quickly coming up we decided to do one of the missions from the packet that was recently released.  We settled on Mission 2.  The Primary Mission was Kill Points with a modification of being able to earn an extra 2 points for every force org slot type eliminated from the primary detachment.  If players did not have a unit in a slot they gave those points up.  The secondary was a modified set of Maelstroms. Bonus Objectives were Slay the Warlord, Solo Blood, and Line Breaker.  To see the mission in detail, visit this link and check out mission 2.

Adam won the roll off to decide who deploys first and choose to deploy first.  He then decided to go first and I failed to seize.  There was three Maelstroms objectives which I have circled in the below picture (they are number 1, 2, and 3 from left to right).  We rolled for Night Fight and there was in fact Night Fight. Let's get into the actual game now.


Battle Report After the Jump!

Wednesday, April 1, 2015

Imperial Knight: 4/5



The last of the normal Imperial Knights is finished except for its base. This is my take on the Freeblade Knight Auric Arachnus. I really wanted to challenge myself with this model. Yellow is not the easiest color to work with and I got to do some freehand work on the spider. I couldn't be more pleased with the way this model looks. 


I also finally got a game in with the Adamantine Lance formation and was pleasantly surprised to see it didn't just walk through my opponent. Game pics after the jump.

Tuesday, May 13, 2014

Scions are done!

Finished this Scions commission job last night.   I'm very happy with them!   Great models and lots of fun to paint!

Wednesday, May 7, 2014

More commission Tempestus!

Have one squad just about done!  I think they are looking pretty sweet.