https://www.fantasyflightgames.com/en/news/2015/4/20/hit-them-hard-and-fast/
Summary of new expansions:
YV-666 (3, 1, 6, 6):
Scum, Large Base, 180* forward firing arc, TL + Focus, [ept, cannon, missile, crew x3, illicit]
Pilots:
- Bossk (PS7, 35 pts): When you perform an attack that hits, before dealing damage you may cancel 1 crit result to add 2 hit results.
- Moralo Eval (PS6 Unique, unknown)
- Lat??? (PS6 Unique, unknown)
- Trandoshan ??? (PS2 Generic, unknown)
Upgrades:
- Lone Wolf
- Crack shot? (ept)
- Stay on Target
- HLC
- K4
- Outlaw Tech
- Bossk (Crew, Scum only)
- Glitterstim (illicit, cost 2): At the start of the Combat phase, you may discard this card and receive 1 stress token. If you do, until the end of the round, when attacking or defending you may change all of your eye results to hits or evade results.
- Maneuvering Fins (YV-666 only Mod)
- Ion Pr??? (Large ship only Mod) x2: Looks like Ion version of APL
- Engine Upgrade
- Hound's Tooth (Cost 6): YV-666 Only. Title. After you are destroyed before you are removed from the play area, you may deploy the Nashtah Pup ship. It cannot attack this round. (Comes with Z-95 dial and ship tile but requires model from other expansion to play)
Kihraxz Fighter (3, 2, 4, 1):
Scum, Small Base, TL + Focus, [ept, missile, illicit]
Pilots:
- Talonbane Cobra (PS9, 29 pts): When attacking or defending, double the effect of your range combat bonus.
- Graz T??? (PS6 Unique, unknown)
- Black Sun ??? (PS5 Generic, unknown)
- Cartel ??? (PS2 Generic, unknown)
Upgrades:
- Crack shot? (ept)
- Lightning Reflexes (ept)
- Predator
- Homing Missiles
- Glitterstim (see above)
K-wing (2, 1, 5, 4):
Rebel, small base, 360* turret, TL + Focus + SLAM (see below), [turret, torp x2, missile, crew, bomb x2]
SLAM action: Choose and execute a maneuver on the ship's dial. The chosen maneuver must be the same speed as the maneuver that ship executed this round. Then assign that ship a weapons disabled token (cannot fire this round). Cannot perform SLAM as a free action.
Pilots:
- Miranda Doni (PS8, 29 pts): Once per round when attacking you may either spend 1 shield to roll 1 additional attack die or roll 1 fewer attack die to recover 1 shield.
- Esege Tuketu (PS6, unknown)
- Guardian ??? (PS4 Generic, unknown)
- Warden Bo??? (PS2 Generic, unknown)
Upgrades:
- Twin Laser Turrets
- PlasmaTorpedoes
- Adv Homing Missiles (cost 3)
- Bombadier (crew, cost 1): When dropping a bomb....???
- Conner nets (bomb)
- Extra Munitions (torpedo, cost 2): When you equip this card, place 1 ordnance token on each equipped torp, missile or bomb Upgrade card. When you are instructed to discard an Upgrade card, you may discard 1 ordnance token on that card instead.
- Advanced Slam (mod, cost 2): After performing a SLAM action, if you did not overlap an obstacle or another ship you may perform a free action.
TIE Punisher (2, 1, 6, 3):
Imperial, small base, Boost + TL + Focus, [system, torp x2, missile x2, bomb x2]
Pilots:
- "Redlink" (PS7, 27): You may maintain 2 target locks on the same ship. When you acquire a target lock, you may acquire a second lock on that same ship.
- "Dead???" (PS6, unknown)
- Black Eight Squadron Pilot (PS4 generic, unknown)
- Cutlass Squadron Pilot (PS2 generic, unknown)
Upgrades:
- Enhanced Scopes
- Extra Munitions
- Flechette Torpedoes
- Plasma Torpedoes
- Adv Homing Missiles (cost 3)
- Twin Ion?? Engine ??? (mod) TIE Only
- Ion Bomb
- Cluster Mines (cost 4): Action: Discard this card to drop 1 cluster mine set (think 3 prox mines side by side). When a ship's base or manuever template overlaps a cluster mine token, that token detonates.
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