Friday, November 28, 2014

Warhammer 40K League Summary

A new league started at the FLGS this month. It's been using the Las Vegas Open style missions. We have a good sized group going to the LVO next year and wanted them to have some experience with the missions. I for one hope these missions become the norm at the club. It's a great mix of both Eternal War and Maelstrom mission styles, and it adds a lot more depth to the game. All of the missions can be found here if you are curious about them. The following is a quick summary of my games so far.

My List (Necrons, Chaos Space Marines, Imperial Knight): This is the list I plan on running for the entire league unless my opponent decides they don't want me to include the Imperial Knight. In which case he will be switched out for 2 units of Necron Warriors in Ghost Arcs.

Necron Overlord – Warscythe, Sempiternal Weave, Mind Shackle Scarabs - Catacomb Command Barge
Necron Destroyer Lord – Warscythe, Sempiternal Weave, Mindshackle Scarabs
Daemon Prince - Mark of Nurgle, Mastery Level 3, Spell Familiar, Gift of Mutation, Wings, Armor
5x Necron Warriors – Night Scythe
5x Necron Warriors – Night Scythe
10x Cultists
Fast Attack
6x Canoptek Wraiths
Heldrake – Bale Flamer
Heavy Support
Annihilation Barge
Annihilation Barge
Imperial Knight
Knight Errant

Points: 2000
Army: Necrons
Deployment: Dawn of War
Primary Mission: Emperor's Will
Secondary Mission: Modified Maelstrom Missions
Tertiary: First Blood, Line Breaker, Slay the Warlord

This game was against one of the guys going to the LVO. He really wanted to test his list, so he was happy to take on the Imperial Knight. I won the roll to choose sides, and the roll to see who deployed first. I let my opponent deploy first. Night Fight was on because of my warlord trait, and my army had Night Vision. Our deployment's and objectives can be seen above. Emperor's Will objectives are marked in blue and Modified Maelstrom objectives are marked in yellow. I rolled to seize the initiative and failed. 

Turn one was completely ineffective for my opponent to his chagrin. I used my shooting to make his Tesseract Arc jink so it couldn't fire its blast weapon nearly every turn, until I charged it with the Imperial Knight and pulverized it. I also summoned a unit of Plague Bearers on my Maelstrom objective which they would hold for the rest of the game. My cultists would camp my Emperor's will objective the entire game as well. 

While all of my other shooting wittitled down his warrior blobs, my 3 heavy assault units pushed forward getting into combat. 

I eventually summoned a unit of Pink Horrors onto his Maelstrom objective.

Once my air support hit the table it was all but over for my opponent. He did still manage to take the secondary by beating me at Maelstrom objectives. He also learned a few things about his list and was very open to advice. He must have liked the synergy between the Chaos Space Marines and Necrons because the next week he showed up with Chaos Space Marine allies. He wanted to test out some of the Necron Pylons as well for anti-air support. I'm curious to see how that works out for him.

Final Score: 7-3 

Points: 2000
Army: Astra Militarum/Space Marines/Inquisition
Deployment: Vanguard
Primary Mission: Purge The Alien
Secondary Mission: Modified Maelstrom Missions
Tertiary: First Blood, Line Breaker, Slay the Warlord

My opponent in this game was a really competitive player who's gearing up to hit the tournament scene. He really wanted to test his metal against a solid list and the creation of my current army was made for this purpose. I had expected to be playing him on week 1 but he was the last person to show and was odd man out for pairings.

He was running a 30 man Guardsman blob with 3 Primaris Psykers, Yarrick, a Priest, and Tigurius for a good chance to get Invisibility, which he did get. He also got Gate of Infinity on one of his Primaris Psykers which doubles the effectiveness of this unit.

He won the roll for sides and I won the role to go first. Night fight was up again. Maelstom objectives are circled in blue. He rolled to steal the initiative and did! Sad times for me.

He Gated his death star into my backfield looking to get some shots on my Wraiths and took out my Cultists for first blood. He did loose a few models to dangerous terrain checks because he landed in a forest, which was nice.

My turn I shot one barge at the death star and charged him with my Overlord in an attempt to slow him down. While the Overlord held the unit in combat the majority of my army pushed forward. The Imperial Knight however headed towards the melee to help the Lord.

By turn 3 he made his way in and stomped on Yarrick, who would like a boss, stand back up denying me the point for Warlord.

In the end it was a close game. I had managed to take out both of his Leman Russ Executioners, Wyvern, and all of his backfield units. However his air support was really getting some work done once they hit the board. I think I only won by 1 or 2 points.

1 comment:

  1. Look like the knight is working out for you. Hope you have fun the rest of the season.