Showing posts with label Chaos Space Marines. Show all posts
Showing posts with label Chaos Space Marines. Show all posts

Monday, March 20, 2017

Introducing the LEGION OF DOOM!!! Chaos' Answer to Super Friends.



With Adepticon fast approaching, our current resident hope for winning the 40k Championships this year lies with Bill Keys and his Super Friends list. For those of you who are unfamiliar with this army list, it's essentially a combination of Dark Angels, Space Marine Librarius Conclave, and Space Wolf Thunderwolf Characters that combine to create an unkillable/unstoppable unit of frustration and douchebaggery. Seemingly, the only way to win against it is to not play at all.


I was tasked with creating an army that could counter Super Friends in order to give Bill some competitive practice. It would need a shit load of psykers + high strength beat sticks + stupid gear that gives you ridiculous invulnerable saves. Thus was born The Legion of Doom. Using Super Friends as a model, I've combined the best equivalents from the Chaos Space Marine, Daemons, and Khorne Daemonkin into one singular ass-smashing machine. The list:

Cyclopia Cabal Formation (CSM Black Legion)
ENDLESS HATRED: Units that have the Veterans of the Long War special rule have the Hatred special rule, and can re-roll failed To Hit rolls in every round of close combat when attacking units that contain any models from the Armies of the Imperium.

Shroud of Deceit: At the start of each of your Psychic phases, select one model from the Cyclopia Cabal to lead it in a dark ritual. That model can attempt to manifest the Shroud of Deceit psychic power, below. For each other Sorcerer from this Formation that is within 12", add one dice to the Psychic Test – these dice do not cost any Warp Charge points.

SHROUD OF DECEIT......WARP CHARGE 3

Shroud of Deceit is a psychic power that targets a single non-vehicle enemy unit within 30". The target unit cannot be locked in combat. You can immediately make a shooting attack with that unit as though it were part of your army.

HQ
Chaos Biker Sorcerer – 170 Points

  • Force Axe
  • Veterans of the Long War (+1 LD and Hatred Space Marines)
  • Sigil of Corruption +25
  • Level 3 +50
  • Spell Familiar +15 (Reroll failed psychic tests)
  • Bike +20

Chaos Biker Sorcerer – 170 Points

  • Force Axe
  • Veterans of the Long War (+1 LD and Hatred Space Marines)
  • Sigil of Corruption +25
  • Level 3 +50
  • Spell Familiar +15 (Reroll failed psychic tests)
  • Bike +20

Chaos Biker Sorcerer – 170 Points

  • Force Stave
  • Veterans of the Long War (+1 LD and Hatred Space Marines)
  • Sigil of Corruption +25
  • Level 3 +50
  • Spell Familiar +15 (Reroll failed psychic tests)
  • Bike +20

Chaos Jump Pack Sorcerer – 170 Points

  • Force Axe
  • Veterans of the Long War (+1 LD and Hatred Space Marines)
  • Sigil of Corruption +25
  • Level 3 +50
  • Spell Familiar +15 (Reroll failed psychic tests)
  • Jump Pack +15
  • Melta Bomb +5




Daemons of Chaos CAD
HQ
Kairos Fateweaver – 300 Points (Warlord)

  • Mastery Level 4
  • Re-Roll Warp Storm
  • Re-Roll 1 dice per turn
  • CAN ONLY USE 1 HEAD PER TURN
  • Right Head (All of Change, 1 Pyromancy, 1 Divination, and 1 Daemonology)
  • Left Head (All of Change, 1 Telepathy, 1 Biomancy, and 1 Daemonology) 

Herald of Tzeentch – 70 Points

  • Paradox +25 (S user AP4 Melee, Concussive, Warp Contradiction: Once per turn, when taking a Psychic test, the bearer can pick up and turn all of the dice he has rolled to their opposite side instead. For example, if he rolled a 5, 3 and a 1, he could turn them into a 2, 4 and a 6 respectively, thereby harnessing 2 Warp Charge points.) 

Herald of Tzeentch – 100 Points

  • Exalted Reward +30 (Grimoire of True Names)
  • Disc of Tzeentch +25 

Troops
10x Brimstone Horrors – 30 Points
10x Brimstone Horrors – 30 Points

Fast Attack
3x Screamers of Tzeentch – 75 Points




Khorne Daemonkin CAD (Death Star Will Generate Blood Tithe)
HQ

  • Chaos Biker Lord – 160 Points
  • Bike +20
  • Sigil of Corruption +25 (4++)
  • Lightning Claw +15
  • Power Fist +25
  • Mark of Khorne (Rage and Counter Attack) 

Herald of Khorne – 125 Points

  • Furious Charge (+1S on charge)
  • Hatred Slaanesh
  • Hellblade (SU AP3)
  • Juggernaut of Khorne +45
  • Greater Locus of Wrath +25 (Hatred) 

Troops
8x Chaos Cultists of Khorne – 58 Points

  • Mark of Khorne (Rage and Counter Attack) 

8x Chaos Cultists of Khorne – 58 Points

  • Mark of Khorne (Rage and Counter Attack) 

Fast Attack
10x Flesh Hounds of Khorne – 160 Points

  • Collars of Khorne (+2 to deny the witch rolls for the unit)
  • Furious Charge (+1S on charge)
  • Hatred Slaanesh
  • Scout
  • Fearless 


TOTAL – 1846



The idea is to combine the Cabal, Flesh Hounds, Herald Of Khorne, and Lord of Khorne into a single deathstar. The list generates 20 warp charge and 22 powers. By taking summoning on the Paradox Herald I can add to that by guaranteeing a successful summoning of Pink Horrors every turn. Alternatively, should I get the proper power, I can summon Screamers to zoom around and capture objectives. Priority on powers is generally:

Invisibility
Endurance
Sanctuary
Cursed Earth
Iron Arm
Hammerhand
Warp Fate
Misfortune
Enfeeble
Prescience
Summoning Type Powers

The top 3 powers are a must. Anything else just adds to the utility of the main deathstar. Summoning will be taken every game by the Paradox Herald and Fateweaver's heads. Fateweaver is also guaranteed Prescience. At peak performance with ideal powers the deathstar will be rocking a 2++ re-rollable with a 4+ Feel No Pain and Eternal Warrior. The unit is Fearless, can scout, and has Hatred. I feel like the only thing it lacks that Super Friends has, is Hit and Run. Which admittedly, is a big deal, but I feel like it still stands up when you consider that every unit killed by the death star generates Blood Tithe for summoning D-Thirsters. There's also my re-rollable Warp Storm that can have some pretty interesting effects on the game.

We put the army through its paces recently to see how well it held up to 40k's current unbeatable army. Below is a quick summary of the game.

We played Mission 1: Marduck's Teeth from the Adepticon 2017 missions packet.

Legion of Doom deployment.
Super Friends deployment.

The Legion had round one. The Deathstar creeped forward staying out of charge range of the Super Friends. 3 Screamers were summoned and the Deathstar powered up.


The Super Friends moved up and ate a unit of Cultists.


After powering up and and summoning more Screamers, the shit hit the fan in round 2 as the Deathstars finally met each other.


The Legion comes out on top killing one of the Wolf Guard Battle Leaders. The Super Friends then Hit and Ran out of the combat like a bunch of pansies.


The next round saw them charge back in. As you can see the Legion hit them so damn hard that one of the models was knocked off of its base and clean into orbit. Reports are coming in that it can be seen floating outside one of the widows near the international space station. Rallied by their fallen comrade, they killed off a handful of Flesh Hounds in their turn and my ensuing turn. They then Hit and Ran again like a bunch of hookers.


Super Friends then multi assaulted my 2 units of Brimstone Horrors and Heralds which they thoroughly trounced.



The Legion charged back in and the 2 units continued their tickle fight slowly chipping away at each other. My remaining unit of Cultists also entered fray. After pooping on the Cultists, Super Friends attempted to Hit and Run again but failed to roll enough distance to leave the combat.


When the dust finally settled at the end of the game. Super Friends split up and took objectives winning them the game 28-12. My strategies weren't the best since I drank almost an entire 5th of Gin during this game, but the proof of concept for the Legion of Doom was at least a victory in my mind. The Legion killed a Libby, Wolfguard Battle Leader, Ravenwing Command Squad, and all of his Fenrisian Wolves. The Super Friends only managed to kill 6-7 Flesh Hounds from my Deathstar. I generated 8 Blood Tithe for a D-Thirster but unfortunately it was after my last turn. I had 3 units of jet bikes (Screamers) zooming around the board grabbing Maelstrom objectives. My failings were in protecting the Grimoire Herald and focusing on objectives. I can't wait for a rematch. Hopefully the practice will serve Bill well at Adepticon.

Saturday, February 14, 2015

A Great Unclean one for Valentine's day

Hey ladies!

Finally getting around to finishing my GUO... Need him for my Adepticon army, so finishing up his highlights and little details.  Fun model, hoping I didn't go to monochrome with him.  I think he looks swell.  Happy V day errbody!


Thursday, February 12, 2015

Blight King Terminators... WIP pics

Squoze, Herald of Nurgle here... finally got around to painting some of my Blight Terminators... here is some WIP pics:



 Aaaaaand, done:
Once I get more lighting claws arms I will finish up the last two!  Yay!

-Squoze

Friday, November 28, 2014

Warhammer 40K League Summary



A new league started at the FLGS this month. It's been using the Las Vegas Open style missions. We have a good sized group going to the LVO next year and wanted them to have some experience with the missions. I for one hope these missions become the norm at the club. It's a great mix of both Eternal War and Maelstrom mission styles, and it adds a lot more depth to the game. All of the missions can be found here if you are curious about them. The following is a quick summary of my games so far.

My List (Necrons, Chaos Space Marines, Imperial Knight): This is the list I plan on running for the entire league unless my opponent decides they don't want me to include the Imperial Knight. In which case he will be switched out for 2 units of Necron Warriors in Ghost Arcs.

HQ
Necron Overlord – Warscythe, Sempiternal Weave, Mind Shackle Scarabs - Catacomb Command Barge
Necron Destroyer Lord – Warscythe, Sempiternal Weave, Mindshackle Scarabs
Daemon Prince - Mark of Nurgle, Mastery Level 3, Spell Familiar, Gift of Mutation, Wings, Armor
Troops
5x Necron Warriors – Night Scythe
5x Necron Warriors – Night Scythe
10x Cultists
Fast Attack
6x Canoptek Wraiths
Heldrake – Bale Flamer
Heavy Support
Annihilation Barge
Annihilation Barge
Imperial Knight
Knight Errant


Friday, September 26, 2014

Imperial Knight Update & Battle Report: Eldar/Imperial Knight vs Tau/Farsight Tau/Chaos Space Marines


I finished all the painting on the Imperial Knight and he turned out fantastic. Now I need to finish the base and get the decals on. I ordered some Micro Sol and Micro Set. Once they arrive I'm going to take the advice I got from my last post and seal the model with lahmian medium or a matte spray once I get them on.


Last night I got this guy on the table for the first time. Sadly, due to my opponent, it may have been one of the most awkward and unenjoyable games I've ever played. To start, his list was about 2728 points from what I can tell. The league is supposed to run at 2000 points. That combined with his sour mood and whiny antics really just put me off. At any rate, here's a quick battle report.

Points: 2000 vs 2728ish
Deployment: Vanguard
Mission: The Relic

My List (Eldar/Imperial Knight):

HQ
Spiritseer (Warlord)(Dominate, Psychic Shriek, Hallucination)

Troops
5x Dire Avengers – Wave Serpent - Holo-fields, Twin Linked Scatter Lasers
5x Dire Avengers – Wave Serpent - Holo-fields, Twin Linked Scatter Lasers
5x Dire Avengers – Wave Serpent - Holo-fields, Twin Linked Scatter Lasers

Fast Attack
10x Warp Spiders
Heavy Support
3x War Walkers – 6x Bright Lances
Wraithlord – 2x Flamers, Scatter Laser, Bright Lance
Wraithlord – 2x Flamers, Scatter Laser, Bright Lance
Wraithknight

Imperial Knight
Knight Errant

My Opponent's List From What I Gathered While Playing and From His Comments (Tau/Farsight Tau/Chaos Space Marines):

HQ
Commander Shadowsun
Cadre Fireblade
Chaos Sorcerer – Mastery Level 3, Mark of Nurgle, Terminator Armor, Power Fist, Gift of Mutation, Spell Familiar (Summoning, Infernal Gaze, Sacrifice)

Elites
Riptide – Twin-Linked Smart Missile System, Ion Accelerator, Early Warning Overide, Stimulant Injector
Riptide – Twin-Linked Smart Missile System, Ion Accelerator, Early Warning Overide, Stimulant Injector
Riptide – Twin-Linked Smart Missile System, Ion Accelerator, Early Warning Overide, Stimulant Injector
Riptide – Twin-Linked Smart Missile System, Ion Accelerator, Early Warning Overide, Stimulant Injector

Troops
6x Fire Warriors – Shas'ui, EMP Grenades, 2x Markerlight Drones
6x Fire Warriors – Shas'ui, EMP Grenades, 2x Markerlight Drones
6x Fire Warriors – Shas'ui, EMP Grenades, 2x Markerlight Drones
3x Crisis Team – 6x Fusion Guns, 3x Shield Generator, 3x Bonding Knives
3x Crisis Team – 2x Flamers, Missile Pod, 2x Plasma Rifle, 2x Fusion Gun, 3x Bonding Knives
20x Chaos Cultists - 20x Autoguns, Mark of Nurgle
30x Chaos Cultists - 30x Autoguns, Mark of Nurgle

Heavy Support
Hammerhead Gunship - Disruption Pods
Hammerhead Gunship - Disruption Pods, Longstrike

Fortification
Aegis Defense Line

Wednesday, June 11, 2014

Warhammer 40K 7th Edition Battle Report: Chaos Space Marines/Daemons vs Iron Hands/Ultramarines


7th edition bitches! Makers and I tackled our first game together. After hearing about some of the crazy new shenanigans happening in the psychic phase with Daemons and summoning we decided to limit our fast game to a single level 3 psyker each. Being competitive players, we also decided to pass on doing the new tactical mission cards, as we can't imagine they will every be used in tournaments due to their unbalanced nature.

Points: 1750
Deployment: Hammer and Anvil
Mission: Crusade with 4 objectives in the center of each table quarter.

My List (Chaos Space Marines/Daemons):

HQ
Daemon Prince (Tzeentch's Firestorm, Boon of Mutation, Cursed Earth, Summoning)
Daemon of Tzeentch, Daemonic Flight, Armour, Psyker Level 3, Spell Familiar
Herald of Khorne - Juggernaut of Khorne, Exalted Reward (Grimoire of True Names), Greater Locus of Fury

Troops
10x Plaguebearers of Nurgle
5x Chaos Space Marines - Rhino
5x Chaos Space Marines - Rhino

Fast Attack
Heldrake - Baleflamer
Heldrake - Baleflamer

15x Flesh Hounds of Khorne

Heavy Support
Soul Grinder - Daemon of Slaanesh, Baleful Torrent
3x Obliterator - Mark of Nurgle

Makers List (Iron Hands/Ultramarines):

HQ
Master of the Forge (Warlord)
Tigurius (Psychic Shriek, Dominate, Invisibility, Hallucinate)

Elites
5x Terminator Assault Squad - 4 TH/SS, 1 Dual Lightning Claws
Land Raider Crusader - Multimelta

Troops
5x Man Tactical Squad - Rhino
5x Man Tactical Squad - Rhino
5x Man Tactical Squad - Gravgun, Razerback - Twin Linked Lascannon
5x Man Tactical Squad - Gravgun, Razerback - Twin Linked Lascannon

Heavy Support
Vindicator
Predator - Lacannon Sponsons
Predator - Lacannon Sponsons

Fortification
Aegis Defense Line - Quad Cannon