Showing posts with label 7th. Show all posts
Showing posts with label 7th. Show all posts

Monday, January 4, 2016

Hobby Update/Battle Report: Kataphron Destroyers and the First Ride of the White Scars Battle Company





I just finished up my Kataphron Destroyers. With that, the entire Cult Mechanicus portion of my War Convocation is finished. Next up I plan on going back to the 3 drop pods I had been working on before my airbrush broke. From there, on to the Skitarii, or perhaps my new Battle Company.



Speaking of the Battle Company, I managed to get a game in with it this past weekend. It was pitted against William Key's new Tau army. It was an 1850 Adepticon practice game featuring scenario 1: King of the Hill.

Deployment: Vanguard
Mission Objective 1: Control the 24" center of the table to score points at the top of each of your turns starting turn 2.
Mission Objective 2: Emperor's Will

My List (White Scars Space Marines/Imperial Knight):
Battle Demi-Company
HQ
Kor'sarro Khan – Moondrakkan (Warlord: Re-roll failed morale, pinning, fear tests within 12")

Troops
5x Tactical Squad - Grav-Gun, Combi-Grav, Razorback
5x Tactical Squad - Grav-Gun, Combi-Grav, Razorback
5x Tactical Squad - Grav-Gun, Combi-Grav, Razorback

Fast Attack
4x Space Marine Bikes – 2x Grav-Guns

Heavy Support
5x Devastators – 2x Grav-Cannons and Grav-Amps, Rhino

Battle Demi-Company
HQ

Chaplain – Space Marine Bike, Hunters Eye

Troops
5x Tactical Squad – Grav-Cannon and Grav-Amp, Rhino
5x Tactical Squad – Melta-Gun, Combi-Melta, Drop Pod
5x Tactical Squad – Melta-Gun, Combi-Melta, Drop Pod

Fast Attack
4x Space Marine Bikes – 2x Grav-Guns

Heavy Support
5x Devastators – 2x Grav-Cannons and Grav-Amps, Rhino

10th Company Task Force
Troops
5x Scouts
5x Scouts
5x Scouts

Imperial Knight
Knight Gallant


William Key's List as Best I Remember(Tau):
Hunter Cadre
HQCommander – Drone Controller (Warlord: Infiltrate 3 non-vehicle units)

Elites
Crisis Suit

Troops
5x Fire Warriors
5x Fire Warriors
5x Fire Warriors

Fast Attack
4x Markerlight Drones

Heavy Support
3x Broadsides – 6 Missile Drones, 6x High Yield Missile Pods, 6x Twin Linked Smart Missile Systems
2x Broadsides – 4 Missile Drones, 4x High Yield Missile Pods, 4x Twin LinkedSmart Missile Systems

Lord of War
Stormsurge - Early Warning Override, Shield Generator

Riptide Wing
Elites
Riptide – Ion Cannon, Twin Linked Smart Missile System
Riptide – Ion Cannon, Twin Linked Smart Missile System
Riptide – Ion Cannon, Twin Linked Smart Fusion Gun

Drone Networt
Fast Attack
4x Markerlight Drones

Tau won the roll to deploy first. I won the roll to place infiltrators first. This was key because with his warlord trait, he could have blocked my scout moves with his Infiltrators. Tau chose to go first and I failed to seize the initiative. Emperor's Will objectives are circled below.

Note the sweet ass F.A.T. Mat

Full report after the jump!

Tuesday, August 26, 2014

Warhammer 40k: Grey Knights - 1st 7th Edition List


Makers here.
The new Grey Knights codex is out and, well, its not great.

It's...well...it's something.

Tons of changes, some good ( Cheaper Dreadknights) and some bad (No Psybolt)

But I always try to find a silver lining, so I've been spending some time trying to make a list that isn't utter crap.

Here's what I came up with for 2000 points.

Librarian - Mastery Level 2
5 Man Strike Squad - Psycannon, Nemesis Daemon Hammer, 3 x Force Swords
Razorback - Twin Linked Heavy Bolter
5 Man Strike Squad - Psycannon, Nemesis Daemon Hammer, 3 x Force Swords
Razorback - Twin Linked Heavy Bolter
5 Interceptors - Incinerator, Nemesis Daemon Hammer, 3 x Force Swords
5 Interceptors - Incinerator, Nemesis Daemon Hammer, 3 x Force Swords
Dreadknight - Heavy Incinerator, Nemesis Great Sword, Personal Teleporter
Dreadknight - Heavy Incinerator, Nemesis Great Sword, Personal Teleporter

Librarian - Mastery Level 2
5 Man Strike Squad - 5 x Force Swords
5 Man Strike Squad - 5 x Force Swords
Land Raider - Twin Linked Heavy Bolter, 2 x Twin Linked Lascannon Sponsons
Land Raider - Twin Linked Heavy Bolter, 2 x Twin Linked Lascannon Sponsons

Had to use 2 detachments, but I think it would work.

Thoughts/Plan:
- Use the Interceptors and Dreadknights to teleport on turn 1 across the board, use their Incinerators to toast your opponents troops.
- Bring the Land Raiders in to mop up transports and Mech with templates.
- Move the Razorbacks up to hold midfield objectives or cover the flanks.
- Maybe move the Daemon Hammers from the Interceptors to the Strike Squads in the Land Raiders
- Dreadknights assault things like Imperial Knights or Riptides.
- Wraithknights are your Kryptonite.

Is it tournament worthy?
Probably not.

You'd get wrecked by a Mechanized army like Necrons or Eldar, but I think you could hold your own against Tau or Space Marines.

The old codex was designed more towards shooting, and it did that very well with things like Psybolt Ammunition. The new one is geared more towards Close Combat with all the high strength weaponry.

I will agree there are NUMEROUS things in the codex that I absolutely despise, namely the utter crap that they call "Relics" but I think in the end time will tell.

Mostly its the community that amazes me.
For awhile all of the codexes were geared towards shooting and everyone complained.
Now they are releasing codexes with more close combat orientation and people still complain.

Make up your mind people!!

After thought:
If this is what they did to Grey Knights, I can only imagine what they are going to do to Blood Angels in November...Emperor protect us...

I bet Dante still wont have Eternal Warrior...