Thursday, June 26, 2014

Warhammer 40k: DieCon Gateway Grand Tournament Results

Eric Darrais vs Avery Windau at one of the two top tables.
The final standings were as follows:

Overall Winner: Avery Windau (Space Marines/Tau)
1st and Best General: Adam Warnecke/Capnmoe (Tau/Eldar)
2nd: Brent Naumann (Necrons)
3rd: Eric Darrais (Tau/Necrons)
4th & Best Painting: Brent Gates/Makers (Chaos Daemons)
Sportsmanship: Dave Naumann (Orks)

3 of the top 5 armies had Tau and 2 of them had Necrons. We definitely weren't expecting Space Marine's to be in any, especially since it was 6th Edition rules. But there they were, in the top spot... thanks to the Centurion-Star. My god it's amazing.

It consisted of a Tau Commander with Command and Control Node & Mutlispectrum Sensor Suite which twin linked the units shots and allowed them to ignore cover. Tigurius and a Chapter Master with the Shield Eternal, Artificer armor, and a Power Sword. Finally, it had 4 Centurions with 4 Grav Cannons/Grav Amps and the Sergeant also had Missile Launcher/Omniscope.

He would use Tigurius to get Gate of Infinity and jump around the board destroying anything and everything he needed too.

Capmoe was running his Tau/Eldar Combo.

And Makers was running Daemons

Full lists and game summaries after the jump.

Monday, June 16, 2014

DieCon and the Gateway Grand Tournament

It's that time of year again. This weekend is DieCon!!! A list of events and tickets can found and purchased here Last year I took part in the Gateway Grand Tournament and managed to win the title of "Best General" with my Necron/Grey Knights combo. Hopefully this year I can do even better. If you love gaming, this is the place to be this weekend. I know they are also hosting 40k skirmish games, an Apocalypse game, and a 30k event. They also run a huge amount of Warmachine/Hordes events and more. This year I'm bringing out my Tau/Eldar combo. I have one Riptide left to finish painting before Saturday which shouldn't be a problem. Makers will also be playing in the tournament with his Chaos Daemons. Can the Lonely Havocs bring the noise? Stay tuned for updates.

Picture of this years army photographed with a potato. Better photos to come.

Friday, June 13, 2014

X-Wing: Wave 5 Preview!!!

Hell ya! The Outrider is finally coming. I'll be picking this one up for sure. The new crew cards and options look amazing.

Wednesday, June 11, 2014

Warhammer 40K 7th Edition Battle Report: Chaos Space Marines/Daemons vs Iron Hands/Ultramarines

7th edition bitches! Makers and I tackled our first game together. After hearing about some of the crazy new shenanigans happening in the psychic phase with Daemons and summoning we decided to limit our fast game to a single level 3 psyker each. Being competitive players, we also decided to pass on doing the new tactical mission cards, as we can't imagine they will every be used in tournaments due to their unbalanced nature.

Points: 1750
Deployment: Hammer and Anvil
Mission: Crusade with 4 objectives in the center of each table quarter.

My List (Chaos Space Marines/Daemons):

Daemon Prince (Tzeentch's Firestorm, Boon of Mutation, Cursed Earth, Summoning)
Daemon of Tzeentch, Daemonic Flight, Armour, Psyker Level 3, Spell Familiar
Herald of Khorne - Juggernaut of Khorne, Exalted Reward (Grimoire of True Names), Greater Locus of Fury

10x Plaguebearers of Nurgle
5x Chaos Space Marines - Rhino
5x Chaos Space Marines - Rhino

Fast Attack
Heldrake - Baleflamer
Heldrake - Baleflamer

15x Flesh Hounds of Khorne

Heavy Support
Soul Grinder - Daemon of Slaanesh, Baleful Torrent
3x Obliterator - Mark of Nurgle

Makers List (Iron Hands/Ultramarines):

Master of the Forge (Warlord)
Tigurius (Psychic Shriek, Dominate, Invisibility, Hallucinate)

5x Terminator Assault Squad - 4 TH/SS, 1 Dual Lightning Claws
Land Raider Crusader - Multimelta

5x Man Tactical Squad - Rhino
5x Man Tactical Squad - Rhino
5x Man Tactical Squad - Gravgun, Razerback - Twin Linked Lascannon
5x Man Tactical Squad - Gravgun, Razerback - Twin Linked Lascannon

Heavy Support
Predator - Lacannon Sponsons
Predator - Lacannon Sponsons

Aegis Defense Line - Quad Cannon

Tuesday, June 10, 2014

Prepare your prayers...

MARINES!! FORM RANKS!! The Reclusiam has made it planetside and are are here for inspection with their Sternguard Veteran entourage for rapid insertion.

The prefer the rapid deployment of Drop Pods and Stormravens to inspect the forces and get into the fight.

Friday, June 6, 2014

Warhammer 40K: Orks - Death of Looted Vehicles?

Rumors today are coming out that in the new Ork Codex, they will no longer have access to Looted Vehicles.

As a former Ork player, this would make me very upset.

While I do enjoy the game itself, a lot of people enjoy the modeling and painting aspect of the game more.

Some of the greatest things I have seen in the game were looted vehicles.

A few years ago I stumbled across this example of awesomeness. Be hold the Tater Mek Titan.

This piece of heaven was created by the artist over at Irondog Studios
Built from scratch, for the love of the game.

It saddens me to think that things like this will essentially be removed from the game.

I mean, it really cant be anymore broken than Invisibility right?

Wednesday, June 4, 2014

Lonely Havocs Special MIssion : Secure an F.O.B.

The Fist here with a cool new thing for you kids to try out. This a living work in progress for a new experimental mission. It is intended for use in conjunction with the new Maelstrom of War missions or an objective based missions Eternal War Missions. If anyone tries it out, let me know about the bugs while I will be doing the same.

Secure an F.O.B.

Command has sent recon teams planet side and we have found a number of territories that have evidence of a number xenos artefacts, but the main fleet hasn't arrived yet. We will have deploy a forward operating base to secure the territory. We have the tools and STC to fabricate facilities but they will have to be gathered beforehand. We are not an assault carrier so  forces will be able to be sent down when resources are picked up for we do not have enough transports to do both. We don't have proper machinery to gather resources adequately, we will have to use what is available on board.

To establish a base, it will require a full garrison as well as a place to stockpile resources until pick up. Only a vehicle with transport capacity or a monstrous Creature can be used to start off a base. This model will be your 'base'.


We are unsure how the artifacts will affect our vehicle's instruments so it is best to keep a distance until we are certain. We are unsure of what the Artifacts are at this time but they represent a plethora of knowledge that need to be secured and studied.

When deploying, your 'base' must remain 12" away from an Objective or Tactical objective. The fear of the artifacts being booby-trapped is far too strong on this unforgiving, alien world….

Due to the fact that we do not have the transports available to move your whole force planet side, we can only deploy a portion of the expeditionary force.

It will be difficult to bring your forces to bear right away. Up to half your army in points can be deployed first turn, including your 'base'. At least 2 units must be troops though.

Once a suitable transport is in place, resources will have to be gathered with what we have. Troops choices, Walkers, and Monstrous Creatures have the ability to gather and move resources through teamwork or sheer strength.

With a supply line established and a transports moving back and forth, reinforcements will be able to be brought down with precision to new facilities.

·         Resources are only gathered in the shooting phase and in lieu of shooting. Units gathering can still move, manifest psychic powers, and overwatch/assault as normal despite moving resources. Their primary mission is to gather resources but if needed they can drop what they are doing to fight back.

·         In order to gather resources, gathering units, as stated above, must be within 3" of a resource cache and within 3" of the 'base' to deliver the resources. This provides 1 unit of resource through this exchange per turn. 1 unit can only gather from one cache at a time.                   

1.       1 unit of 5 models gathers 1 unit of resource per shooting phase, for every additional 5 models, the unit gathers 1 more unit. Ex. 1 unit of 5 Tactical marines gathers 1 unit of resource, a 15 man unit of Ork Boyz gathers 3 units, but a unit of 17 still only gathers 3 units. Independent characters do not count towards this threshold.

2.       1 Walker or Monstrous Creature can move 1 units of resources per shooting phase. 1 additional unit can be gathered for every additional combat weapon. Ex. A Space Marine Dreadnought with Missile Launcher and Assault Cannon can only gather 1 unit of resource, but a Dreadnought with a Power Fist  can gather 2 units. A Chaos Space Marine Defiler with 2 Dreadnought Close Combat Weapon and Power Scourge can gather 4 units. A Tyranid Carnifex with 2 pairs of Scything talons can gather 3 units.

·         There are 2 different resources to be gathered, Lumber and Minerals. Both of which are very important. It will cost you nothing bring your warlord from reserves.

1.       It will cost 1 unit of Lumber and Mineral to bring in a unit of Troops Choice, dedicated transport included.

2.       2 units of Lumber and Mineral to bring in additional HQ, Fast Attack, and Heavy Support Choices.

3.       3 units of Lumber and Mineral to bring in Elite Choices.

4.       5 units of Lumber and Mineral to bring in a Lord of War Choice.

·         Units arriving from Orbit can arrive in a number of ways. Reserve forces can walk on from your board edge or Deep strike onto the board using Deep Strike rules. Units do not scatter if they are deployed within 6" of your 'base'. Units that already have the Deep Strike rule scatter only 1D6 as opposed to 2.


In addition to the secondary objectives and mission objectives. There is also Raid and Pillage. D3 Victory Points are awarded if you destroy the enemy 'Base'.


Fog of War- In addition to the uncertainty of the landscape, other factions may have made planet fall as well. We are unsure of their numbers and locations but we are aware of general positions across the territory-During deployment and the 1st turn. Do not place models, but instead place markers to represent your units but do not disclose which units are what to your opponent. Write down what units are represented with each marker and keep it a secret. This rule also applies to unit special rules including Drop Pod Assaults and the likes of such.